Gear

In this guide, I would like to introduce you to the gear of our heroes. This includes the gear itself, how we can craft it, but more importantly, how to best distribute it among our heroes. The guide will be quite long, but the topic is complex and multifaceted. I will try to present it as comprehensively as possible. Enjoy reading.

Materials

Material Workshop

Material Workshop

The Material Workshop is essential for producing screws material_01_screwmaterial_01_screw, which are the foundation for crafting gear. During the course of the game, up to 5 Material Workshops can be built and placed in the base. These should always be at the maximum level since a lot of material is needed to craft all gear items.

With each upgrade, two important metrics of the Material Workshop increase.

The Material Workshop operates autonomously and produces the defined number of screws material_01_screwmaterial_01_screw per hour. These screws material_01_screwmaterial_01_screw must be collected regularly, as no further screws material_01_screwmaterial_01_screw will be produced after reaching the maximum production time until the collection is done. The production stop is indicated by a golden circle with a screw stop above the affected Material Workshop.

Smelter

Smelter

The Smelter is essential for producing Upgrade Ores upgrade_oreupgrade_ore, which are necessary for upgrading gear items. Up to 5 Smelters can be built and placed in the base during the game. These should also always be at the maximum level since Upgrade Ores upgrade_oreupgrade_ore are needed even more than screws material_01_screwmaterial_01_screw.

With each upgrade, two important metrics of the Smelter increase.

The Smelter operates autonomously and produces the defined number of Upgrade Ores upgrade_oreupgrade_ore per hour. These must - similar to the screws material_01_screwmaterial_01_screw - be collected regularly, as the same production stop occurs after reaching the maximum production time.

Materials, Usage, and Origin

Screw

Screw

Screws material_01_screwmaterial_01_screw are the only components that can be produced. Screws material_01_screwmaterial_01_screw are needed to create Refined Iron Modules material_02_refined_iron_orematerial_02_refined_iron_ore, with 4 screws material_01_screwmaterial_01_screw being converted into one Refined Iron Module material_02_refined_iron_orematerial_02_refined_iron_ore. This conversion can also be reversed, but it has no practical use.

Refined Iron Module

Refined Iron Module

Like the screw material_01_screwmaterial_01_screw, the Refined Iron Module material_02_refined_iron_orematerial_02_refined_iron_ore has no practical use; it is only used to create Superalloys material_03_super_alloymaterial_03_super_alloy (4 Refined Iron Modules material_02_refined_iron_orematerial_02_refined_iron_ore = 1 Superalloy material_03_super_alloymaterial_03_super_alloy). Refined Iron Modules material_02_refined_iron_orematerial_02_refined_iron_ore can be obtained in various ways:

By combining four screws material_01_screwmaterial_01_screw, as a reward for various activities, by dismantling green (uncommon) gear items, or by dismantling Superalloys material_03_super_alloymaterial_03_super_alloy (1 Superalloy material_03_super_alloymaterial_03_super_alloy = 4 Refined Iron Modules material_02_refined_iron_orematerial_02_refined_iron_ore)

Superalloy

Superalloy

The Superalloy material_03_super_alloymaterial_03_super_alloy is the first material with a real purpose. It is necessary for crafting rare gear items and resin material_04_resinmaterial_04_resin (4 Superalloys material_03_super_alloymaterial_03_super_alloy = 1 Resin material_04_resinmaterial_04_resin). Superalloys material_03_super_alloymaterial_03_super_alloy can be obtained in a similar way like Refined Iron Modules material_02_refined_iron_orematerial_02_refined_iron_ore:

By combining four Refined Iron Modules material_02_refined_iron_orematerial_02_refined_iron_ore, as a reward for various activities, by dismantling blue (rare) gear items, or by dismantling Resin material_04_resinmaterial_04_resin (1 Resin material_04_resinmaterial_04_resin = 4 Superalloys material_03_super_alloymaterial_03_super_alloy)

Resin

Resin

Resin material_04_resinmaterial_04_resin is used to craft epic gear items and dielectric ceramics material_05_dielectric_ceramicmaterial_05_dielectric_ceramic (4 Resins material_04_resinmaterial_04_resin = 1 Dielectric Ceramic material_05_dielectric_ceramicmaterial_05_dielectric_ceramic). Resins material_04_resinmaterial_04_resin can be obtained as follows:

By combining four Superalloys material_03_super_alloymaterial_03_super_alloy, as a reward for various activities, by dismantling purple (epic) gear items, or by dismantling Dielectric Ceramics material_05_dielectric_ceramicmaterial_05_dielectric_ceramic (1 Dielectric Ceramic material_05_dielectric_ceramicmaterial_05_dielectric_ceramic = 4 Resins material_04_resinmaterial_04_resin)

Dielectric Ceramic

Dielectric Ceramic

Dielectric Ceramic material_05_dielectric_ceramicmaterial_05_dielectric_ceramic is the most important material. It is used to craft orange (legendary) gear items. This is also the highest-grade material and cannot be further improved. There are again similar ways to obtain Dielectric Ceramics material_05_dielectric_ceramicmaterial_05_dielectric_ceramic:

By combining four Resins material_04_resinmaterial_04_resin, as a reward for various activities, or by dismantling orange (legendary) gear items - although this does not make sense.

Upgrade Ores

Upgrade Ores

Upgrade Ores upgrade_oreupgrade_ore are used to upgrade various gear items. There are different ways to obtain them.

Production in the Smelter, dismantling already upgraded gear items (refund), as a reward for various activities.

Use of Materials and Production

Gear Factory

Besides the Material Workshop and the Smelter, the Gear Factory is the most important building in the production of gear. The Gear Factory has four functions, which can be selected via the tabs at the top.

Disintegrate

Material

In this section, the various materials from the above section can be disintegrated, i.e., their quality reduced and their quantity increased. It is important to understand that the value does not really change here. The process is losslessly reversible. The above-mentioned rules for dismantling apply: Always 1 element of higher quality is dismantled into 4 elements of lower quality.

Merge

This is the reverse of disintegration. Here, 4 elements of lower quality are converted into 1 element of higher quality.

Dismantle

Dismantle

In this tab, all gear that is not currently assigned to a hero is displayed and can be dismantled into its components.

Warning: Gear that has been fully crafted but has not yet been given to a hero is included here. If you remove gear from your heroes (for whatever reason), it will also appear here and will be dismantled without question as soon as you press the blue "Dismantle" button.

Note: Upgrade Ores upgrade_oreupgrade_ore used in gear items will be fully refunded when dismantling.

Craft

Gear Items

There are four types of gear items that can be produced in three different qualities:

Quality Weapon Armor Chip Radar
rare gear_weapon_02_raregear_weapon_02_rare gear_armor_02_raregear_armor_02_rare gear_data_chip_02_raregear_data_chip_02_rare gear_radar_02_raregear_radar_02_rare
epic gear_weapon_03_epicgear_weapon_03_epic gear_armor_03_epicgear_armor_03_epic gear_data_chip_03_epicgear_data_chip_03_epic gear_radar_03_epicgear_radar_03_epic
legendary gear_weapon_04_legendarygear_weapon_04_legendary gear_armor_04_legendarygear_armor_04_legendary gear_data_chip_04_legendarygear_data_chip_04_legendary gear_radar_04_legendarygear_radar_04_legendary

Costs

Here are the costs per gear item. Only the quality of the item affects the cost:

rare: 40 Superalloys material_03_super_alloymaterial_03_super_alloy + 4,900 Gold resource_s0_goldresource_s0_gold

epic: 15 Resins material_04_resinmaterial_04_resin + 99,000 Gold resource_s0_goldresource_s0_gold

legendary: 750 Dielectric Ceramics material_05_dielectric_ceramicmaterial_05_dielectric_ceramic + 495,000 Gold resource_s0_goldresource_s0_gold

Production Time

The production time of an gear item depends on its quality. The higher the quality, the longer it takes. Various factors influence the time, such as Alliance Technology research, the VIP bonus, and various bonuses from the Survivors assigned to the Gear Factory.

Gear Upgrades

Each gear item can be improved in various ways, such as by item level or star level. Different materials are required, and the upgrade types build upon each other.

Since all upgrades require the same materials — Gold resource_s0_goldresource_s0_gold and Upgrade Ores upgrade_oreupgrade_ore — it makes no sense to upgrade inferior gear (rare, epic). This should be reserved for legendary gear; accordingly, this section only refers to legendary items.

Item Level of Gear (0 to 40)

Each gear item leaves the Gear Factory at level 0. By paying an ever-increasing amount of Gold resource_s0_goldresource_s0_gold and Upgrade Ores upgrade_oreupgrade_ore, the item can be upgraded to level 40.

Note: Upgrades should always be done in increments of 10, as there are additional bonuses at levels 10, 20, 30, and 40. For example, an increase in resistance to energy damage by 10%.

Star Level of Gear (0 to 5)

Once an gear item reaches level 40 and the Gear Factory reaches level 20, further improvements can be made. These improvements also require Gold resource_s0_goldresource_s0_gold and Upgrade Ores upgrade_oreupgrade_ore, as well as Dielectric Ceramics material_05_dielectric_ceramicmaterial_05_dielectric_ceramic and legendary blueprint_legendaryblueprint_legendary or mythical blueprints blueprint_mythicblueprint_mythic.

Blueprints can either be purchased or exchanged for honor points in the Honor Shop.

The following table shows the resources needed to perform the upgrade for each star.

Star resource_s0_goldresource_s0_gold upgrade_oreupgrade_ore material_05_dielectric_ceramicmaterial_05_dielectric_ceramic blueprint_legendaryblueprint_legendary blueprint_mythicblueprint_mythic
93.6M 62.5k 750 5 blueprint_legendaryblueprint_legendary
★★ 121.6M 81.5k 975 10 blueprint_legendaryblueprint_legendary
★★★ 150M 100k 1200 15 blueprint_legendaryblueprint_legendary
★★★★ 178M 118.5k 1425 20 blueprint_legendaryblueprint_legendary
★★★★★ 206M 138k 1650 10 blueprint_mythicblueprint_mythic
Total 750M 500k 6000 50 blueprint_legendaryblueprint_legendary + 10 blueprint_mythicblueprint_mythic

Assignment to Your Heroes

The crafting and assignment of gear to your heroes should follow a few simple rules.

Rule 1

We focus only on legendary gear. A legendary level 0 item is better than an epic level 40 item!

Rule 2

We focus first on defense, then on attack, and then on support.

Rule 3

We always assign gear based on a sequence.

Sequence defense Defense attack Attack support Support
1 gear_armor_04_legendarygear_armor_04_legendary Armor
2 gear_radar_04_legendarygear_radar_04_legendary Radar
3 gear_weapon_03_epicgear_weapon_03_epic Weapon gear_weapon_04_legendarygear_weapon_04_legendary Weapon
4 gear_data_chip_03_epicgear_data_chip_03_epic Chip gear_data_chip_04_legendarygear_data_chip_04_legendary Chip
5 gear_armor_03_epicgear_armor_03_epic Armor gear_weapon_04_legendarygear_weapon_04_legendary Weapon
6 gear_radar_03_epicgear_radar_03_epic Radar gear_data_chip_04_legendarygear_data_chip_04_legendary Chip
7 gear_weapon_04_legendarygear_weapon_04_legendary Weapon gear_armor_03_epicgear_armor_03_epic Armor
8 gear_data_chip_04_legendarygear_data_chip_04_legendary Chip gear_radar_03_epicgear_radar_03_epic Radar
9 gear_armor_04_legendarygear_armor_04_legendary Armor
10 gear_radar_04_legendarygear_radar_04_legendary Radar
11 gear_armor_04_legendarygear_armor_04_legendary Armor
12 gear_radar_04_legendarygear_radar_04_legendary Radar

Rule 4

We first assign gear to Squad 1, then to Squad 2, and then to Squad 3. Unused gear can be removed from Squad 1 and assigned to another Squad.

Conclusion

It’s done. I hope you can make use of this guide despite its length. Feel free to return here to read something again or to refresh your memory.

Enjoy the day and check back in.

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